Kathy Smart Game Designer
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Recording voice actors

GCAP 2020 talk: Recording Dialogue

I made a film about an incompetent producer, a long-suffering actor, and a cool sound engineer for a talk at GCAP in October 2020.  We showed the things game designers need to think about when recording actors in a sound studio.    This was directed, filmed and edited by the amazing Kristian Leadbeater in under a week, and very well received at GCAP.  So go ahead and record dialogue for your own game!
Actor played by Gabriel Allani
Sound engineer played by Dylan Warren
Producer played by Kathy Smart
Directing, camera work and editing by Kristian Leadbeater
Written and produced by Kathy Smart

Wilhelm scream

The famous Wilhelm scream, performed by Gabrial Allani for the Recording Dialogue movie, 2 slightly different versions.
Available for any game developer to use in a game.  Try to give credit to Gab when you do.

Dialogue filing

Here is the way I named my dialogue files, so that Unity would play the clips, they can be sorted with macros, and they file themselves in chronological order in Unity.
Unity screenshot showing Audio file names
Remember to use the single column view in the Project folder so you can read the file names.
Unity screenshot showing Project folder in single column view

Dialogue file names

Example of dialogue file name

Actor's lines

And here is the way I set out the lines for the actors - you probably won't have alternate lines so you won't need the whole Mood system.
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Recording schedule

This is the recording schedule I used.
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Recording sheet

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The recording engineer needed the lines in recording order which was quite different to the lines the actors used.  He was the one who asked for all the blank squares - don't ask me what they are for!

Talk about dialogue recording

I gave a talk at the Adelaide Game Development Talks about Recording Dialogue at GamePlus Adelaide on 23 August 2018.  Originally I posted the video here, but the talk was then given, in a MUCH improved format, at GCAP 2020.
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