Kathy Smart
Awards and Achievements
Kathy's work as a producer at Joy Everafter Stories has given her a lot of opportunities.
Here are some of her achievements as a game developer.
Here are some of her achievements as a game developer.
Exhibition at AVCon 2024
Panel member of inaugural meeting of Women in Creative Technology
Kathy felt privileged to be asked to be on the panel of the launch of Women in Creative Technology in Adelaide.
Interview on ABC Radio Drive Adelaide
Kathy was honoured to be interviewed on ABC Radio Adelaide Drive by Emma Sleath on 30 January 2024.
The thrust of her message it that it takes indie developers to make really original games.
The thrust of her message it that it takes indie developers to make really original games.
National Cultural Policy submission
Who writes a 17-page submission about the videogame industry? Somebody passionate about the industry!
The submission may be downloaded in pdf format at https://www.arts.gov.au/sites/default/files/submissions/ncp0513-kathy-smart-game-design-pty-ltd.pdf. If you would like a copy in a different format, email kathy123456@iinet.net.au.
The submission may be downloaded in pdf format at https://www.arts.gov.au/sites/default/files/submissions/ncp0513-kathy-smart-game-design-pty-ltd.pdf. If you would like a copy in a different format, email kathy123456@iinet.net.au.
Game Changer 2021
GamesIndustry.biz is the market leading website and community for news and information about the global video games industry. The site has a significant and qualified global audience, with over 130,000 registered users spanning every part of the industry.
gamesindustry.biz profiled Kathy as a Game Changer for proving that games are not just a young person's game. https://www.gamesindustry.biz/articles/2021-12-16-game-changers-2021-part-seven.
gamesindustry.biz profiled Kathy as a Game Changer for proving that games are not just a young person's game. https://www.gamesindustry.biz/articles/2021-12-16-game-changers-2021-part-seven.
Long-listed for the New Media Writing Prize 2021
Frog's Princess was long-listed for the New Media Writing Prize, to be announced in early 2022.
World Energy Council Transformathon 2021
SA Screen Awards Best Game nomination 2021
Frog's Princess Chapters 1&2 was nominated in the Best Game section of the South Australian Screen Awards 2021.
Winnovation Award 2021
South Australian Women in Innovation awarded Kathy the Winnovation Award for Art in 2021.
Rising Star Award 2021
The Australian Game Developer Awards are awarded by IGEA, the Interactive Games and Entertainment Association, every year and guess who won a Rising Star Award in 2021! It just goes to show you can still be rising at the ripe old age of 61.
Games For Change - Asia Pacific Festival 2021
Kathy was delighted to be chosen to speak at the inaugural Games For Change Asia-Pacific Festival about Frog's Princess: Making a diverse, inclusive and accessible visual novel.
GCAP 2021
Kathy was again honoured to speak at Games Connect Asia-Pacific, this time about Indie Finances - Invoices, ABNs, GST, costs - how do we do this stuff? This talk was fully animated by Kosta Canetselis and Alex Ferrabetta of Live Booleans and Kathy prepared an Invoicing cheat sheet for any indie contractor to use.
Australian Fairytale Society Conference 2021
Kathy was privileged to speak at the 2021 Australian Fairy Tale Society Conference alongside such luminaries as author Juliet Marillier and playwright Finegan Kruckemeyer.
Adelaide Game Developer Talk 2021
Live Booleans interview
Kathy was honoured to be interviewed by Kosta and Alex of game dev podcaster Live Booleans.
For a discussion about game development in Adelaide, Kathy's latest game Frog's Princess, and how the audacious Recording Dialogue GCAP 2020 presentation was made, listen as Live Booleans interview Kathy in their 8th podcast.
For a discussion about game development in Adelaide, Kathy's latest game Frog's Princess, and how the audacious Recording Dialogue GCAP 2020 presentation was made, listen as Live Booleans interview Kathy in their 8th podcast.
GCAP 2020
Kathy spoke at GCAP, the premiere game developer conference in the Southern Hemisphere. Well, actually, she made a movie in which she gave full rein to her sometimes lamentable sense of humour.
Australian Fairytale Society Conference 2020
Kathy was delighted to speak at the Australian Fairytale Society Conference about making Frog's Princess.
Regional Digital EXPO
Recognised game at AVCon 2019
CareHack 2019
The Melbourne Playground at ACMI
ACM CHI Play conference
The Frog’s Princess Interactive Storybook was accepted for publication in the Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play dl.acm.org/doi/abs/10.1145/3270316.3270595. This is an extended abstract about making a game with strong ethical elements.
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Refugees Connect app
Irfan Ahmed, Filip Rajec, Kathy Smart and Rohit Kumar met at GovHack and worked on analysing government databases to improve the Refugee Welcome app
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We won the national GovHack .tech/space bounty for the best hack or website to use a .tech or .space domain name as their 'official' domain: - www.refugeeconnect.space |
Refugee Welcome app
Refugees Welcome is an international group which finds hosts with spare rooms for guest refugees. Matching takes a huge amount of volunteer time, so we designed an app for hosts and guests to find matches online.
Subtractive Synthesis
Subtractive Synthesis won the prize for best programming, entirely thanks to William.
Here we are with the Adelaide Global Game Jam 2017 programming judge. |
Subtractive Synthesis was selected for the Indie Games Room at AVCon in Adelaide, 2017. Here we are at AVCon with William's synthesiser playing along. From left, Kathy Smart, William Newman, and Ashleigh Hansen who was a tireless helper at our booth.
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The Global Game Jam 2017 was a wonderful experience where I teamed with C programmer and consummate game designer William Newman to create a mystery where clues were uncovered by creating sound waves to cancel out noise on tapes.
The art style was influenced by James Whistler's almost monochromatic pictures and characters are all Whistler creations, even Mrs Whistler, who does not appreciate whistling.
Subtractive Synthesis was selected for the Indie Games Room at AVCON 2017 and is available at https://birdrun.itch.io/subtractive-synthesis/purchase.
The art style was influenced by James Whistler's almost monochromatic pictures and characters are all Whistler creations, even Mrs Whistler, who does not appreciate whistling.
Subtractive Synthesis was selected for the Indie Games Room at AVCON 2017 and is available at https://birdrun.itch.io/subtractive-synthesis/purchase.
Vimeo playthrough of Subtractive Synthesis https://vimeo.com/207176272
Subtractive Synthesis now has its own website at www.subtractivesynthesis.site
Subtractive Synthesis now has its own website at www.subtractivesynthesis.site
The Playground Enrichment App
Created for TechJam Connected Music City Challenge 2016 to the theme 'Digital Play in Musical Spaces'. Not sure what to do with your child on a playground? Take your child to the Hindmarsh Square playground and play on all the equipment, unlocking tracks until you can hear the whole song. Musician Joshua Crowther, artist Andrew Popescu, designer Kathy Smart, producer Mark Videon.
VR Medieval Mysteries
VR Medieval Mysteries, a VR game for vision impaired people to play on the Samsung GearVR.
Designers Kathy Smart and Natalie Mondon, programmers Jaysen Griffiths and Jamie Barker, artists Zack Rosser, Joel Franklin and Jordan Greatwich, producer Kathy Smart. SFX by SAE students and voice acting by Adelaide College of the Arts students.
www.vrmedievalmysteries.com
Designers Kathy Smart and Natalie Mondon, programmers Jaysen Griffiths and Jamie Barker, artists Zack Rosser, Joel Franklin and Jordan Greatwich, producer Kathy Smart. SFX by SAE students and voice acting by Adelaide College of the Arts students.
www.vrmedievalmysteries.com
Two-Headed Ogre
Winner of People's Choice AIE Adelaide 2015. Each player is a head of the two-headed ogre in a 3D open world. Work together to run past obstacles, smash goblins into the river, knock down their houses and finally defeat their master, the wizard in the tower. Programmer Reece Howe, design and sound Kathy Smart, design and art Russell Andersen, character art Kristopher La, environmental art Kieran Mayer.