Kathy Smart Game Designer
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Other games designed by Kathy

Empowerment

Picture
In the inaugural World Energy Council Transformathon, in 2021, three of us made a prototype for a game for electricity users who feel disenfranchised and overloaded with information.

Riveting Rescue

Boat named Riveteam climbs large ocean waves
Another Global Game Jam game, from 2020 this time.  Programmer Joshua Steele, Character and animation Connor Flynn, Enviornment art Arthur Ah Chee, Art and SFX Aarak Attwood, VFX and SFX Kathy Smart.

Daddy Daddy

Possibly a contender for Most Boring Game Award, I am actually quite proud of Daddy Daddy as it features a really simple VR movement mechanic which doesn't make you sick, originally devised by programming teacher Dr Mike Cooper and programmers Jamie Barker and Jaysen Griffiths in 2016 for an end-of-year project.
Your way home is blocked and your child is calling you.  Find your way home on PC or in a GearVR.  Hint: pressing Q or the centre GearVR button speeds you up.  Made in the 2019 Global Game Jam with purchased art assets and SFX by Zoey Monroe. 

Petey's Alarm Clock

Petey's Alarm Clock poster features a puffer fish under a clock set to 7 o'clock.
Game image shows windmills with wings like petals in between shelves and books, with a reset button on the side.
In a room filled with people in front of computers, 3 people sit at the front and have speech balloons.  Adam Schmidt, Programmer and level design; Cassandra Lindsay, Art; Kathy Smart, Sound and game design.
Global Game Jam 2018 theme: Transmission.
Petey was afraid he wouldn't wake up to his alarm so he put his pet puffer fish in his cuckoo clock.  When the clock chimes, sure enough, Petey doesn't wake up, so his puffer fish has to bounce around the bedroom until he can land in the aquarium and splash Petey awake.

Everybody Hide

Poster is divided into 9 squares, the middle one saying Levels.  Top left: snail, top mid: blocks and walls; top right fairground; mid left, Mars rocks; mid right large house; bottom left, walls; bottom mid, farm; bottom right, maze.
A 2D co-op game for up to 4 players.  Memorise the level and hide in the dark.  Then watch the Seeker look for you without being able to see your own avatar.
Design and programming Tyler Roach, level design and sound Kathy Smart.

Blind Horseplay

Poster says Travelling Blind, Designer Kathy Smart.  A blocky horse shape with a video camera over its face stands below a cartoon coloured sky.
VR game for blind horse Freddy who knocks over dominoes and walks through mazes to help people on his way to invite Filly to the dance.  Design, Art, SFX, Programming = Kathy Smart.

One Seat Short

Poster entitled One Seat Short.  4 ghostly images stand behind a 3-seater bike.
A 2D PC game where prisoners joined to each other with chains try to collect items needed for escape.  There are four prisoners and only three seats on the get away bike...
Designers Kathy Smart and Sam McLeod, sound Kathy Smart, character art Aanikka Holder, environmental art Naomi Howse, programming gameplay Stephen Tanner, programming movement Jamie Barker.

Raise the Sun

Poster says: Raise the Sun, the sun raisers.  It is a sun with many rays shining over the ocean and through clouds.
A race against time in a 3D world to complete a ritual to ensure the sun will rise.
Design Kathy Smart, programming Jaween Nimeshka, Graeme Kennelly, Karnung Liang, art Alison Kinlough, Gee, James Rogers.
http://globalgamejam.org/2016/games/raise-sun

Button, Button, who's got the button?

Poster entitled: We're going to play Button, Button, who's got the button? [use headphones to hear how delighted the trainees are NOT].  In an office environment, 5 peg people stand in a circle with arms out and anothed peg person directs them.
A traditional parlour game organised for happy (not) office trainees.  Programming Adam Jenkins, design and sound Kathy Smart.
http://www.jamalaide.org.au/jams/ld-34/button-button-whos-got-the

Behind the Scenes

An a theatre with many seats, a sound engineer sits in front of a sound mixing machine with many buttons and 4 monitors.
Successfully control the lighting for a play at the Adelaide Festival Theatre to maximise audience approval and earn an invitation to the cast party afterwards.
Design, two short plays, and prototype by Kathy Smart.

Showtime!

Poster advertises Showtime! with people dancing in front of a stage with musical equipment on it.
3D lead-the-others game.  We have to get to the stage!   Play as Torrence the bass player collecting all the band members in the crowd.  Only the last in line can collect another band member.  Twist and turn your line through the crowd and when all seven of you are joined, appear on stage with your full song playing.
Original rock song created by DJ Two Moon.
http://www.jamalaide.org.au/jams/agj-5/showtime

Backseat Driver

Poster advertises Backseat Driver.  A muddy car shines its headlights on a cow on the road in front of a starry background.
2D and 3D co-op play.  Race through the outback night, following a map on a phone while driving a car with a PC controller, to get Sheila to hospital before she has her baby.
Cat Dunn team manager, Chris Dunn C++ engine, Andrew Dunn Java programming, Gee artist, Adrianna White artist, Kathy Smart story and sound.
http://www.jamalaide.org.au/jams/agj-2015/backseat-driver

Two Keys

A keyboard has arrows over most of the keys, except central ones that spell out: 2 Keys.  Small cartoon people parade around the keyboard.
Hilarious party game Two Keys, made in the 2015 Global Game Jam, where 5 players each control 2 keys on the keyboard to escape a zombie infested apartment building.  But the keys change...
Programmers Ben Ernst and Henry Reed, level designer Phil Easson, art and animation Andrada Tudor, sound Kathy Smart.
http://globalgamejam.org/2015/games/two-keys
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