Games made by Kathy
Daddy Daddy
A simple VR game from the 2019 Global Game Jam. Your way home is blocked and your child is calling you. Find your way home.
Frog's Princess
Our team produced a working version of the Frog's Princess interactive storybook by Joy Everafter.
It has its very own page on this website now: Frog's Princess.
Teacher material available on the Joy Everafter website - yes, that is being worked on, too!
It has its very own page on this website now: Frog's Princess.
Teacher material available on the Joy Everafter website - yes, that is being worked on, too!
Beautiful 3D settings created by Riley Hanlin for Frog's Princess
Click to set custom HTML
Petey's Alarm Clock
Global Game Jam 2018 based on the theme: Transmission.
Petey was afraid he wouldn't wake up to his alarm so he put his pet puffer fish in his cuckoo clock. When the clock chimes, sure enough, Petey doesn't wake up, so his puffer fish has to bounce around the bedroom until he can land in the aquarium and splash Petey awake. |
Refugees Connect app
Irfan Ahmed, Filip Rajec, Kathy Smart and Rohit Kumar met at GovHack and worked on analysing government databases to improve the Refugee Welcome app
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We won the national GovHack .tech/space bounty for the best hack or website to use a .tech or .space domain name as their 'official' domain: - www.refugeeconnect.space |
Refugee Welcome app
Refugees Welcome is an international group which finds hosts with spare rooms for guest refugees. Matching takes a huge amount of volunteer time, so we designed an app for hosts and guests to find matches online.
Subtractive Synthesis
We are delighted that Subtractive Synthesis was selected for the Indie Games Room at AVCon in Adelaide.
MonkeyStack made the trailer of all the games and our part is at 1:05-1:12. https://youtu.be/vfiJpceBHNg
MonkeyStack made the trailer of all the games and our part is at 1:05-1:12. https://youtu.be/vfiJpceBHNg
Subtractive Synthesis won the prize for best programming, entirely thanks to William.
Here we are with the Adelaide Global Game Jam 2017 programming judge. |
Here we are at AVCon with William's synthesiser playing along. From left, Kathy Smart, William Newman, and Ashleigh Hansen who was a tireless helper at our booth.
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The Global Game Jam 2017 was a wonderful experience where I teamed with C programmer and consummate game designer William Newman to create a mystery where clues were uncovered by creating sound waves to cancel out noise on tapes.
The art style was influenced by James Whistler's almost monochromatic pictures and characters are all Whistler creations, even Mrs Whistler, who does not appreciate whistling.
The art style was influenced by James Whistler's almost monochromatic pictures and characters are all Whistler creations, even Mrs Whistler, who does not appreciate whistling.
Vimeo playthrough of Subtractive Synthesis https://vimeo.com/207176272
Subtractive Synthesis now has its own website at www.subtractivesynthesis.site
Subtractive Synthesis now has its own website at www.subtractivesynthesis.site
The Playground Enrichment App
Created for TechJam Connected Music City Challenge 2016 to the theme 'Digital Play in Musical Spaces'. Take your child to the Hindmarsh Square playground and play on all the equipment, unlocking tracks until you can hear the whole song. Musician Joshua Crowther, artist Andrew Popescu, designer Kathy Smart, producer Mark Videon.
VR Medieval Mysteries
VR Medieval Mysteries, a VR game for vision impaired people to play on the Samsung GearVR.
Designers Kathy Smart and Natalie Mondon, programmers Jaysen Griffiths and Jamie Barker, artists Zack Rosser, Joel Franklin and Jordan Greatwich, producer Kathy Smart. SFX by SAE students and voice acting by Adelaide College of the Arts students.
www.vrmedievalmysteries.com
Designers Kathy Smart and Natalie Mondon, programmers Jaysen Griffiths and Jamie Barker, artists Zack Rosser, Joel Franklin and Jordan Greatwich, producer Kathy Smart. SFX by SAE students and voice acting by Adelaide College of the Arts students.
www.vrmedievalmysteries.com
Two-Headed Ogre
Winner of People's Choice AIE Adelaide 2015. Each player is a head of the two-headed ogre in a 3D open world. Work together to run past obstacles, smash goblins into the river, knock down their houses and finally defeat their master, the wizard in the tower. Programmer Reece Howe, design and sound Kathy Smart, design and art Russell Andersen, character art Kristopher La, environmental art Kieran Mayer.
Tax for Australian game developers
Job starters can get into a lot of trouble with their tax, especially if they work as a contractor or for multiple employers.
Work through this Powerpoint presentation to figure out how to manage your tax obligations.
Work through this Powerpoint presentation to figure out how to manage your tax obligations.